Aragami thief11/30/2023 ![]() ![]() ![]() In any case, Siliconera was able to speak to Lince Works CEO and team lead David León to quench our thirst for information. It’s one of the most promising stealth games of recent years, especially if you’re a fan of the Tenchu series – can you blame us for wanting to know more? Since then, the studio has slowly been revealing details of how the game is coming along.īut, call us impatient, we wanted to know more about Twin Souls right now. Obtaining each of these is often a miniature stealth challenge in and of itself, and a smart way to reward the more investigative player.Barcelona-based studio Lince Works had a successful Kickstarter for its “old-school stealth” game Twin Souls: The Path of Shadows. This is a shame, because one of the ways Lince Works encourages exploration is by hiding upgrade points around the environments. The blocky architecture combined with how the environments direct and funnel you make them feel like mazes designed for you to complete, rather than places for you to explore. But on closer inspection, they lack the finer details and the organic flow that games such as Thief and Dishonored possess. There's one particularly impressive mission that begins in a dilapidated graveyard, before transitioning into a giant army camp, and finally into the outskirts of a fortified city.įrom a structural perspective, these are good wholesome designs that bring to mind some of the best stealth missions, such as Thief II's Life of the Party. One missions sees you sneaking through an idyllic water temple, while another involves solving a giant puzzle inside a fortress-like mausoleum. Lince Works also manages to squeeze out plenty of variety from its feudal-Japan setting. The levels are fairly open ended, usually allowing you to tackle your objective from at least three angles, and encouraging you to use all the skills at your disposal to gain the upper hand. I think this is because Aragami allows you to express your creativity in other ways. Usually the lack of a proper 'evasion' stage in a stealth game bothers me, but in Aragami it doesn't. Aragami is definitely a game about avoiding detection, not dealing with the consequences once you've been seen. It is possible to evade your enemies if your presence is revealed, but generally I found that discovery very quickly led to death. If you're spotted, a guard can kill you with a single swipe of his light-sword, and will attempt to alert the rest of the camp through a blast of his horn. Their patrols are cleverly layered over one another, so trying to dispatch them one by one is quite tricky, but it's equally difficult to rely on simple evasion. They also possess keen hearing, homing in on Aragami's footsteps and investigating if they hear an ally being killed. Even when in shadow, a guard will still spot Aragami if he is close enough. If you want to get rid of a guard, it's going to involve bloodshed, which, let's face it, is in perfect alignment with the notion of being a vengeful spirit.ĭespite Aragami's sneaking prowess, his opponents are equally adept. It's worth noting that, although you can 'ghost' each mission of the game, there are no non-lethal attacks. He is able to nimbly evade guards, and dispatch them with a range of brutal executions before dissolving the body with a shadowy touch. Aragami's supernatural nature makes him far more powerful than standard stealth protagonists. As a stealth game Aragami is supremely well balanced. ![]()
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